Tutorial by: Maxon
It's not often that you come across a tutorial and are simply blown away. Well, this is one such instance, where Bryan Coleman has shown us this incredible technique he uses to create this abstract, liquified face textures using projection displacement maps in Cinema 4D. Bryan will be walking through a new short film he made called Emergence. Be sure to support Bryan on instagram and Maxon to keep creating amazing content!
From the instructor:
Using Animated Textures as Displacement Maps in Cinema 4D Bryan is a creative director, motion designer, and style-frame artist, with more than a decade of experience. His work relies upon Cinema 4D as a foundation for the creation of broadcast and commercial work. Bryan has worked with a wide range of clients including MPC, Framestore, The Mill, Toros Kose, Blacksmith, WeAreRoyale, HPE, Sarovsky, and Man Vs Machine. He is currently based in Los Angeles and NYC.